The new Version of the mental ray Shader Tool for 3dsmax 2010 is released. This Tool convert not_mr_shader to mental ray and can set global value for all Shaders in the Scene to optimize the rendering very quickly. This tool have now advanced Parameters and is create from different coders.
useable Shaders..... mrArchMaterial: Car_Paint_Material__mi: SSS_Fast_SkinPlus___mi: MultiMaterial: Blend: DoubleSided: Shell_Material: Shellac Material: TopBottom: Bump_Combiner__adsk: Displace_Combiner__adsk: Matte_Passes_Phen: Matte_Shadow_Reflection__mi: Simple_Mtl_Generic__adsk: Simple_Mtl_Ceramic__adsk: Simple_Mtl_Hardwood__adsk: Simple_Mtl_Concrete__adsk: Simple_Mtl_Masonry_CMU__adsk: Simple_Mtl_Metal__adsk: Simple_Mtl_MetallicPaint__adsk: Simple_Mtl_Plastic_Vinyl__adsk: _TH___Porcelain_SSS: Simple_Mtl_Stone__adsk: Simple_Mtl_Wall_Paint__adsk: Simple_Mtl_Glazing__adsk: Simple_Mtl_Solid_Glass__adsk: Simple_Mtl_Water__adsk: _TH___Water_VUE:
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